Lord Hawkingsworth of Crillshire, High Knight of Taloncrest

Tomlinson

True Neutral

 

 

CHARACTER NAME

PLAYER

ALIGNMENT

DEITY

POINTS

Wizard12

67420

Elf (Grey)

Medium

4' 5"

155 lbs.

Low-Light, Normal

CLASS

EXPERIENCE

RACE

SIZE / FACE

HEIGHT

WEIGHT

VISION

12

78000

178

Male

Violet

Golden

LEVEL

NEXT LEVEL

AGE

GENDER

EYES

HAIR

 

ABILITY
NAME

ABILITY
SCORE

ABILITY
MODIFIER

TEMPORARY
SCORE

TEMPORARY
MODIFIER

STR
Strength

8

-1

8

-1

DEX
Dexterity

18

+4

20

+5

CON
Constitution

14

+2

14

+2

INT
Intelligence

23

+6

29

+9

WIS
Wisdom

8

-1

8

-1

CHA
Charisma

8

-1

8

-1

 

 

 


WOUNDS/CURRENT HP

 


SUBDUAL DAMAGE

 


DAMAGE
REDUCTION

 


SPEED

HP
Hit Points

61

 

 

 

 

 

  

 

Walk 20'

 

AC
Armour Class

18

:

15

:

16

=

10

+

2

+

0

+

3

+

0

+

0

+

3

 

 

 

0

 

-3

 

+3

 

0

 

 

 

TOTAL

 

FLAT

 

TOUCH

 

BASE

 

ARMOR
BONUS

 

SHIELD
BONUS

 

STAT
BONUS

 

SIZE
BONUS

 

NATURAL
ARMOR

 

MISC
BONUS

 

MISS
CHANCE

 

ARCANE
FAILURE

 

ARMOR
CHECK

 

MAX
DEX

 

SPELL
RESIST.

 

TEMP

INITIATIVE
Modifier

+5

=

+5

+

+0

 

 

TOTAL

 

DEX

 

MISC

 

BASE ATTACK
Bonus

+6/+1

 

 

SKILLS

 

 

MAX
RANKS

15/7.5

SKILL NAME

ABILITY

SKILL
MODIFIER

ABILITY
MODIFIER

RANKS

MISC
MODIFIER

u

  Appraise

INT

9

=

9

+

0.0

+

0

u

  Balance

DEX

2

=

5

+

0.0

+

-3

u

  Bluff

CHA

-1

=

-1

+

0.0

+

0

u

  Climb

STR

-4

=

-1

+

0.0

+

-3

u

  Concentration

CON

17

=

2

+

15.0

+

0

 

  Craft (Alchemy)

INT

10

=

9

+

1.0

+

0

u

  Craft (Untrained)

INT

9

=

9

+

0.0

+

0

 

  Decipher Script

INT

11

=

9

+

2.0

+

0

u

  Diplomacy

CHA

3

=

-1

+

2.0

+

2

u

  Disguise

CHA

-1

=

-1

+

0.0

+

0

u

  Escape Artist

DEX

2

=

5

+

0.0

+

-3

u

  Forgery

INT

9

=

9

+

0.0

+

0

u

  Gather Information

CHA

-1

=

-1

+

0.0

+

0

u

  Heal

WIS

1

=

-1

+

2.0

+

0

u

  Hide

DEX

2

=

5

+

0.0

+

-3

u

  Intimidate

CHA

2

=

-1

+

3.0

+

0

u

  Jump

STR

-10

=

-1

+

0.0

+

-9

 

  Knowledge (Arcana)

INT

21

=

9

+

12.0

+

0

 

  Knowledge (Architecture and Engineering)

INT

10

=

9

+

1.0

+

0

 

  Knowledge (Dungeoneering)

INT

18

=

9

+

9.0

+

0

 

  Knowledge (Geography)

INT

10

=

9

+

1.0

+

0

 

  Knowledge (History)

INT

11

=

9

+

2.0

+

0

 

  Knowledge (Local)

INT

10

=

9

+

1.0

+

0

 

  Knowledge (Nature)

INT

12

=

9

+

3.0

+

0

 

  Knowledge (Nobility and Royalty)

INT

15

=

9

+

6.0

+

0

 

  Knowledge (Religion)

INT

12

=

9

+

3.0

+

0

 

  Knowledge (The Planes)

INT

14

=

9

+

5.0

+

0

u

  Listen

WIS

3

=

-1

+

2.0

+

2

u

  Move Silently

DEX

2

=

5

+

0.0

+

-3

u

  Ride

DEX

5

=

5

+

0.5

+

0

u

  Search

INT

13

=

9

+

2.0

+

2

u

  Sense Motive

WIS

-1

=

-1

+

0.0

+

0

 

  Spellcraft

INT

26

=

9

+

15.0

+

2

u

  Spot

WIS

4

=

-1

+

3.0

+

2

u

  Survival

WIS

-1

=

-1

+

0.0

+

0

u

  Survival (Lost/Natural hazards)

WIS

-1

=

-1

+

0.0

+

0

u

  Survival (Natural environments)

WIS

-1

=

-1

+

0.0

+

0

u

  Survival (The Planes)

WIS

1

=

-1

+

0.0

+

2

u

  Survival (Underground)

WIS

1

=

-1

+

0.0

+

2

u

  Swim

STR

-6

=

-1

+

1.0

+

-6

 

  Use Magic Device

CHA

1

=

-1

+

2.0

+

0

u

  Use Rope

DEX

5

=

5

+

0.0

+

0

u= Useable Untrained

SAVING THROWS

TOTAL

 

BASE

 

ABILITY

 

MAGIC

 

EPIC

 

MISC

 

TEMPORARY

CONDITIONAL
MODIFIERS

Fortitude
Constitution

+9

=

+4

+

+2

+

+3

+

+0

+

+0

+

 

Reflex
Dexterity

+12

=

+4

+

+5

+

+3

+

+0

+

+0

+

 

Will
Wisdom

+10

=

+8

+

-1

+

+3

+

+0

+

+0

+

 

 

 

TOTAL

 

BASE ATTACK

 

STAT

 

SIZE

 

EPIC

 

MISC

 

TEMP

MELEE
ATTACK BONUS

+5/+0

=

+6/+1

+

-1

+

+0

+

+0

+

+0

+

 

RANGED
ATTACK BONUS

+11/+6

=

+6/+1

+

+5

+

+0

+

+0

+

+0

+

 

GRAPPLE
ATTACK BONUS

+5/+0

=

+6/+1

+

-1

+

+0

+

+0

+

+0

+

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

UNARMED

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+1/-4

1d3-1

20/x2



Crossbow, Heavy

HAND

TYPE

SIZE

CRITICAL

Carried

P

M

19-20/x2

 

  Range

30''

120''

240''

360''

480''

 Bonus

+11/+6

+11/+6

+9/+4

+7/+2

+5/+0

 Dam

1d10

1d10

1d10

1d10

1d10

 Ammunition Used

ooooo ooooo ooooo ooooo

 Special Properties

 

 

Dagger

HAND

TYPE

SIZE

CRITICAL

Carried

PS

M

19-20/x2

 

 

1H-P

1H-O

2H

2W-P-(OH)

2W-P-(OL)

2W-OH

 Bonus

+5/+0

+1/-4

+5/+0

-1/-6

+1/-4

-3

 Dam

1d4-1

1d4-1

1d4-1

1d4-1

1d4-1

1d4-1

 

  Range

10''

20''

30''

40''

50''

 Bonus

+11/+6

+9/+4

+7/+2

+5/+0

+3/-2

 Dam

1d4-1

1d4-1

1d4-1

1d4-1

1d4-1

 Ammunition Used

ooooo ooooo ooooo ooooo

 Special Properties

 

 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.


 

EQUIPMENT

ITEM

LOCATION

QTY

WT.

COST

 Backpack

Equipped

1

2

2

 Giant wasp poison
(Injury DC 18, Init.:1d6 DEX, Sec.:1d6 DEX)

Backpack

1

0

210

 Bedroll

Backpack

1

5

0.1

 Bolts, Crossbow (50)

Backpack

2

5

5

 Bracers of Armor +2

Equipped

1

1

4000

 Candle

Backpack

1

0

0.01

 Chain (10 Ft.)

Backpack

1

2

30

 Cloak of Resistance +3

Equipped

1

1

9000

 Crossbow, Heavy

Carried

1

8

50

 Crowbar

Backpack

1

5

2

 Dagger

Backpack

1

1

2

 Gloves of Dexterity +2

Equipped

1

0

4000

 Headband of Intellect +4

Equipped

1

0

16000

 Healer's Kit

Backpack

1

1

50

 Holy Symbol (Silver)

Backpack

1

1

25

ITEM

LOCATION

QTY

WT.

COST

 Ink (1 Oz. Vial)

Backpack

1

0

8

 Inkpen

Backpack

1

0

0.1

 Manacles (Medium)

Backpack

1

2

15

 Mirror (Small/Steel)

Backpack

1

0.5

10

 Musical Instrument (Flute)

Backpack

1

3

5

 Oil (1 Pt. Flask)

Backpack

1

1

0.1

 Royal Outfit

Equipped

1

15

0

 Paper (Sheet)

Backpack

1

0

0.4

 Black adder venom
(Injury DC 11, Init.:1d6 CON, Sec.:1d6 CON)

Backpack

1

0

120

 Rapier (AC Bonus (Luck) (+1)/INT +2/Masterwork)
(Luck bonus to armor class of +1, Enhancement bonus to ability INT|+2)

Equipped

1

2

2820

 Ring of Protection +2

Equipped

1

0

8000

 Sealing Wax

Backpack

1

1

1

 Signet Ring

Backpack

1

0

5

 Soap (Per Lb.)

Backpack

1

1

0.5

 Wand (Cure Moderate Wounds)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

Backpack

1

0.0625

18000

TOTAL WEIGHT CARRIED/VALUE  

47.5625 lbs.

62367.45 gp

 

 

 

 

 

 

 

 

WEIGHT ALLOWANCE

Light

26.0

Medium

53.0

Heavy

80.0



MONEY

 



*Rapier (AC Bonus (Luck) (+1)/INT +2/Masterwork)

HAND

TYPE

SIZE

CRITICAL

Primary

P

M

18-20/x2

 

 

1H-P

1H-O

2H

2W-P-(OH)

2W-P-(OL)

2W-OH

 Bonus

+6/+1

+2/-3

+6/+1

+0/-5

+2/-3

-4

 Dam

1d6-1

1d6-1

1d6-1

1d6-1

1d6-1

1d6-1

 Special Properties

 Luck bonus to armor class of +1, Enhancement bonus to ability INT|+2



LANGUAGES

Common, Elven

 

PROFICIENCIES

Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longsword, Quarterstaff, Rapier, Shortbow

 

SPECIAL ABILITIES

+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Immunity to magic sleep effects., Summon Familiar

 

FEATS

NAME

DESCRIPTION

Empower Spell

All variable, numeric effects of an empowered spell are increased by one-half.

Eschew Materials

You can cast any spell that has a material component costing 1 gp or less without needing that component.

Extend Spell

An extended spell lasts twice as long as normal.

Scribe Scroll

You can create a scroll of any spell that you know.

Spell Focus (Necromancy, Transmutation, Enchantment)

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Spell Penetration

You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance.


 



Wizard Spells

LEVEL

0

1

2

3

4

5

6

7

8

9

PER DAY

4

7

6

6

5

5

3

0

0

0

 

LEVEL 0

Acid Splash

DC: 19

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S

SR: No

School: Conjuration

ooo

Effect:  Orb deals 1d3 acid damage.

Source:  SpellsA-B.rtf

Target Area:   One missile of acid

Arcane Mark

DC: 19

Save: None

Time: 1 standard action

Duration: Permanent

Rng: 0 ft.

Comp: V, S

SR: No

School: Universal

ooo

Effect:  Inscribes a personal rune [visible or invisible].

Source:  SpellsA-B.rtf

Target Area:   One personal rune or mark, all of which must fit within 1 sq. ft.

Dancing Lights

DC: 19

Save: None

Time: 1 standard action

Duration: 12 minute [D]

Rng: Medium (220')

Comp: V, S

SR: No

School: Evocation

ooo

Effect:  Creates torches or other lights.

Source:  SpellsD-E.rtf

Target Area:   Up to four lights, all within a 10- ft.-radius area

Daze

DC: 20

Save: Will negates

Time: 1 standard action

Duration: 1 round

Rng: Close (55')

Comp: V, S, M

SR: Yes

School: Enchantment

ooo

Effect:  Humanoid creature of 4 HD or less loses next action.

Source:  SpellsD-E.rtf

Target Area:   One humanoid creature of 4 HD or less

Detect Magic

DC: 19

Save: None

Time: 1 standard action

Duration: Concentration, up to 12 minutes [D]

Rng: 60 ft.

Comp: V, S

SR: No

School: Divination

ooo

Effect:  Detects spells and magic items within 60 ft.

Source:  SpellsD-E.rtf

Target Area:   Cone-shaped emanation

Detect Poison

DC: 19

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S

SR: No

School: Divination

ooo

Effect:  Detects poison in one creature or small object.

Source:  SpellsD-E.rtf

Target Area:   One creature, one object, or a 5-ft. cube

Disrupt Undead

DC: 20

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S

SR: Yes

School: Necromancy

ooo

Effect:  Deals 1d6 damage to one undead.

Source:  SpellsD-E.rtf

Target Area:   Ray

Flare

DC: 19

Save: Fortitude negates

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V

SR: Yes

School: Evocation

ooo

Effect:  Dazzles one creature [-1 on attack rolls].

Source:  SpellsF-G.rtf

Target Area:   Burst of light

Ghost Sound

DC: 19

Save: Will disbelief (if interacted with)

Time: 1 standard action

Duration: 12 rounds [D]

Rng: Close (55')

Comp: V, S, M

SR: No

School: Illusion

ooo

Effect:  Figment sounds.

Source:  SpellsF-G.rtf

Target Area:   Illusory sounds

Light

DC: 19

Save: None

Time: 1 standard action

Duration: 120 minutes [D]

Rng: Touch

Comp: V, M/DF

SR: No

School: Evocation

ooo

Effect:  Object shines like a torch.

Source:  SpellsH-L.rtf

Target Area:   Object touched

Mage Hand

DC: 20

Save: None

Time: 1 standard action

Duration: Concentration

Rng: Close (55')

Comp: V, S

SR: No

School: Transmutation

ooo

Effect:  5-pound telekinesis.

Source:  SpellsM-O.rtf

Target Area:   One nonmagical, unattended object weighing up to 5 lb.

Mending

DC: 20

Save: Will negates (harmless, object)

Time: 1 standard action

Duration: Instantaneous

Rng: 10 ft.

Comp: V, S

SR: Yes (harmless, object)

School: Transmutation

ooo

Effect:  Makes minor repairs on an object.

Source:  SpellsM-O.rtf

Target Area:   One object of up to 1 lb.

Message

DC: 20

Save: None

Time: 1 standard action

Duration: 120 minutes

Rng: Medium (220')

Comp: V, S, F

SR: No

School: Transmutation

ooo

Effect:  Whispered conversation at distance.

Source:  SpellsM-O.rtf

Target Area:   12 creatures

Open/Close

DC: 20

Save: Will negates (object)

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S, F

SR: Yes (object)

School: Transmutation

ooo

Effect:  Opens or closes small or light things.

Source:  SpellsM-O.rtf

Target Area:   Object weighing up to 30 lb. or portal that can be opened or closed

Prestidigitation

DC: 19

Save: See text

Time: 1 standard action

Duration: 1 hour

Rng: 10 ft.

Comp: V, S

SR: No

School: Universal

ooo

Effect:  Performs minor tricks.

Source:  SpellsP-R.rtf

Target Area:   See text

Ray of Frost

DC: 19

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S

SR: Yes

School: Evocation

ooo

Effect:  Ray deals 1d3 cold damage.

Source:  SpellsP-R.rtf

Target Area:   Ray

Read Magic

DC: 19

Save: None

Time: 1 standard action

Duration: 120 minutes

Rng: Personal

Comp: V, S, F

SR: No

School: Divination

ooo

Effect:  Read scrolls and spellbooks.

Source:  SpellsP-R.rtf

Target Area:   You

Resistance

DC: 19

Save: Will negates (harmless)

Time: 1 standard action

Duration: 1 minute

Rng: Touch

Comp: V, S, M/DF

SR: Yes (harmless)

School: Abjuration

ooo

Effect:  Subject gains +1 on saving throws.

Source:  SpellsP-R.rtf

Target Area:   Creature touched

Touch of Fatigue

DC: 20

Save: Fortitude negates

Time: 1 standard action

Duration: 12 rounds

Rng: Touch

Comp: V, S, M

SR: Yes

School: Necromancy

ooo

Effect:  Touch attack fatigues target.

Source:  SpellsT-Z.rtf

Target Area:   Creature touched

LEVEL 1

Charm Person

DC: 21

Save: Will negates

Time: 1 standard action

Duration: 12 hours

Rng: Close (55')

Comp: V, S

SR: Yes

School: Enchantment

ooo

Effect:  Makes one person your friend.

Source:  SpellsC.rtf

Target Area:   One humanoid creature

Comprehend Languages

DC: 20

Save: None

Time: 1 standard action

Duration: 120 minutes

Rng: Personal

Comp: V, S, M/DF

SR: No

School: Divination

ooo

Effect:  You understand all spoken and written languages.

Source:  SpellsC.rtf

Target Area:   You

Enlarge Person

DC: 21

Save: Fortitude negates

Time: 1 round

Duration: 12 minutes [D]

Rng: Close (55')

Comp: V, S, M

SR: Yes

School: Transmutation

ooo

Effect:  Creatures size increases to next category

Source:  SpellsD-E.rtf

Target Area:   One humanoid creature

Feather Fall

DC: 21

Save: Will negates (harmless) or Will negates (object)

Time: 1 free action

Duration: Until landing or 12 rounds

Rng: Close (55')

Comp: V

SR: Yes (object)

School: Transmutation

ooo

Effect:  Objects or creatures fall slowly.

Source:  SpellsF-G.rtf

Target Area:   12 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart

Identify

DC: 20

Save: None

Time: 1 hour

Duration: Instantaneous

Rng: Touch

Comp: V, S, M/DF

SR: No

School: Divination

ooo

Effect:  Determines properties of magic item.

Source:  SpellsH-L.rtf

Target Area:   One touched object

Mage Armor

DC: 20

Save: Will negates (harmless)

Time: 1 standard action

Duration: 12 hours [D]

Rng: Touch

Comp: V, S, F

SR: No

School: Conjuration

ooo

Effect:  Gives subject +4 armor bonus.

Source:  SpellsM-O.rtf

Target Area:   Creature touched

Magic Missile

DC: 20

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Medium (220')

Comp: V, S

SR: Yes

School: Evocation

ooo

Effect:  5 missiles that do 1d4+1 damage each.

Source:  SpellsM-O.rtf

Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart

Ray of Enfeeblement

DC: 21

Save: None

Time: 1 standard action

Duration: 12 minutes

Rng: Close (55')

Comp: V, S

SR: Yes

School: Necromancy

ooo

Effect:  Ray deals 1d6 +1 per two levels Str damage.

Source:  SpellsP-R.rtf

Target Area:   Ray

True Strike

DC: 20

Save: None

Time: 1 standard action

Duration: See text

Rng: Personal

Comp: V, F

SR: No

School: Divination

ooo

Effect:  +20 on your next attack roll.

Source:  SpellsT-Z.rtf

Target Area:   You

Unseen Servant

DC: 20

Save: None

Time: 1 standard action

Duration: 12 hours

Rng: Close (55')

Comp: V, S, M

SR: No

School: Conjuration

ooo

Effect:  Invisible force obeys your commands.

Source:  SpellsT-Z.rtf

Target Area:   One invisible, mindless, shapeless servant

LEVEL 2

Alter Self

DC: 22

Save: None

Time: 1 standard action

Duration: 120 minutes [D]

Rng: Personal

Comp: V, S

SR: No

School: Transmutation

ooo

Effect:  Assume form of a similar creature.

Source:  SpellsA-B.rtf

Target Area:   You

Blindness/Deafness

DC: 22

Save: Fortitude negates

Time: 1 standard action

Duration: Permanent [D]

Rng: Medium (220')

Comp: V

SR: Yes

School: Necromancy

ooo

Effect:  Makes subject blinded or deafened.

Source:  SpellsA-B.rtf

Target Area:   One living creature

Command Undead

DC: 22

Save: Will negates; see text

Time: 1 standard action

Duration: 12 days

Rng: Close (55')

Comp: V, S, M

SR: Yes

School: Necromancy

ooo

Effect:  Undead creature obeys your commands.

Source:  SpellsC.rtf

Target Area:   One undead creature

False Life

DC: 22

Save: None

Time: 1 standard action

Duration: 12 hours or until discharged; see text

Rng: Personal

Comp: V, S, M

SR: No

School: Necromancy

ooo

Effect:  Gain 1d10+10 temporary hp

Source:  SpellsF-G.rtf

Target Area:   You

Mirror Image

DC: 21

Save: None

Time: 1 standard action

Duration: 12 minutes [D]

Rng: Personal; see text

Comp: V, S

SR: No

School: Illusion

ooo

Effect:  Creates decoy duplicates of you 8.

Source:  SpellsM-O.rtf

Target Area:   You

Resist Energy

DC: 21

Save: Fortitude negates (harmless)

Time: 1 standard action

Duration: 120 minutes

Rng: Touch

Comp: V, S, DF

SR: Yes (harmless)

School: Abjuration

ooo

Effect:  Ignores first 10 [or more] points of damage/attack from specified energy type.

Source:  SpellsP-R.rtf

Target Area:   Creature touched

Rope Trick

DC: 22

Save: None

Time: 1 standard action

Duration: 12 hours [D]

Rng: Touch

Comp: V, S, M

SR: No

School: Transmutation

ooo

Effect:  As many as eight creatures hide in extradimensional space.

Source:  SpellsP-R.rtf

Target Area:   One touched piece of rope from 5 ft. to 30 ft. long

Scorching Ray

DC: 21

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Close (55')

Comp: V, S

SR: Yes

School: Evocation

ooo

Effect:  Ranged touch attack deals 4d6 fire damage, +1 ray/four levels [max 3].

Source:  SpellsS.rtf

Target Area:   One or more rays

LEVEL 3

Dispel Magic

DC: 22

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Medium (220')

Comp: V, S

SR: No

School: Abjuration

ooo

Effect:  Cancels magical spells and effects.

Source:  SpellsD-E.rtf

Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst

Fireball

DC: 22

Save: Reflex half

Time: 1 standard action

Duration: Instantaneous

Rng: Long (880')

Comp: V, S, M

SR: Yes

School: Evocation

ooo

Effect:  1d6 damage per level, 20-ft. radius.

Source:  SpellsF-G.rtf

Target Area:   20-ft.-radius spread

Haste

DC: 23

Save: Fortitude negates (harmless)

Time: 1 standard action

Duration: 12 rounds

Rng: Close (55')

Comp: V, S, M

SR: Yes (harmless)

School: Transmutation

ooo

Effect:  12 creatures moves faster, +1 on attack rolls, AC, and Reflex saves.

Source:  SpellsH-L.rtf

Target Area:   12 creatures, no two of which can be more than 30 ft. apart

Lightning Bolt

DC: 22

Save: Reflex half

Time: 1 standard action

Duration: Instantaneous

Rng: 120 ft.

Comp: V, S, M

SR: Yes

School: Evocation

ooo

Effect:  Electricity deals 10d6 damage.

Source:  SpellsH-L.rtf

Target Area:   120-ft. line

Protection from Energy

DC: 22

Save: Fortitude negates (harmless)

Time: 1 standard action

Duration: 120 minutes or until discharged

Rng: Touch

Comp: V, S, DF

SR: Yes (harmless)

School: Abjuration

ooo

Effect:  Absorb 144 points of damage from one kind of energy.

Source:  SpellsP-R.rtf

Target Area:   Creature touched

Suggestion

DC: 23

Save: Will negates

Time: 1 standard action

Duration: 12 hours or until completed

Rng: Close (55')

Comp: V, M

SR: Yes

School: Enchantment

ooo

Effect:  Compels subject to follow stated course of action.

Source:  SpellsS.rtf

Target Area:   One living creature

Vampiric Touch

DC: 23

Save: None

Time: 1 standard action

Duration: Instantaneous/1 hour; see text

Rng: Touch

Comp: V, S

SR: Yes

School: Necromancy

ooo

Effect:  Touch deals 1d6/two levels damage; caster gains damage as hp.

Source:  SpellsT-Z.rtf

Target Area:   Living creature touched

LEVEL 4

Animate Dead

DC: 24

Save: None

Time: 1 standard action

Duration: Instantaneous

Rng: Touch

Comp: V, S, M

SR: No

School: Necromancy

ooo

Effect:  Creates undead skeletons and zombies.

Source:  SpellsA-B.rtf

Target Area:   One or more corpses touched

Bestow Curse

DC: 24

Save: Will negates

Time: 1 standard action

Duration: Permanent

Rng: Touch

Comp: V, S

SR: Yes

School: Necromancy

ooo

Effect:  -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Source:  SpellsA-B.rtf

Target Area:   Creature touched

Confusion

DC: 24

Save: Will negates

Time: 1 standard action

Duration: 12 rounds

Rng: Medium (220')

Comp: V, S, M/DF

SR: Yes

School: Enchantment

ooo

Effect:  Subjects behave oddly for 12 rounds.

Source:  SpellsC.rtf

Target Area:   All creatures in a 15-ft. radius burst

Contagion

DC: 24

Save: Fortitude negates

Time: 1 standard action